建主機的命令 map+地圖的名字,進入主機命令:connect+ IP
下面給妳壹些命令
_common_limit 30 怪物群數
z_mega_mob size 120
z_speed 250 怪物速度
z_health 50 怪物血
z_tank_health 4000 tank血
z_tank_has_special_blood 0 tank有多余的血(1)
z_hunter_health
z_somker_health
z_witch_health 另三個boss的血
rescue_min_deal_time 60 重生時間
survivor_revive_duration 5 救人時間
skill 1 怪物ai級別(3)
director_panic_forerver 1 僵屍群不停的刷
director_forec_panic_event 引發壹個僵屍群事件
客戶端命令
sensitivity X.X 鼠標速度
volume XX 音量
cl_showfps 1 屏幕顯示fps數值和地圖名稱
net_graph 0,1,2,3 顯示當前客戶端參數如fps 網絡連接 上傳速度 下載速度和ping值
pause 暫停遊戲
cl_allowupload 1 允許客戶端上傳自己的資料如logo
cl_allowdownload 1 允許客戶端自動下傳sever的資料如map
cl_cmdrate xx 建議設置為101
cl_updaterate xx 上傳速度,建議設定為101
kill 自殺
rate xx 從server接受信息的速度 建議25000
ping 顯示網絡ping值 "延遲值"
record 文件名 保存錄制當前遊戲比賽demo錄象 文件保存在left 4 dead/left4dead目錄下
playdemo 文件名 觀看錄象
主機服務器命令
rcon_password XXX 登陸服務器op密碼
map 地圖名 創建或更換地圖所玩家斷開連接
changlevel 地圖名 更換地圖不斷開玩家連接
z_difficulty "Easy, Normal, Hard, Impossible" 設置遊戲難度為 簡單 普通 困難 專家
sv_alltalk 1 or 0 打開或關閉公***語音聊天
users 察看當前主機或服務器用戶id編號
banid 時間 # id編號 ban掉某玩家ip 例如banid 0 # 01 時間為0為永久
kick # id編號 從主機或服務器踢出某玩家
sv_cheats 1 or 0 開啟或關閉作弊模式
god 1 開啟上帝模式
givecurrentammo 1 彈藥全滿
give pipe_bomb 獲得炸彈
give molotov 獲得燃燒瓶
give propantank 獲得煤氣罐
give oxygentank 獲得氧氣瓶
give gascan 獲得油桶
give pistol 獲得手槍
give pumpshotgun 獲得散彈槍
give autoshotgun 獲得連發散彈槍
give rife 獲得M4
give smg 獲得烏茲
give hunting_rife 獲得狙擊
give pain_pills 獲得藥瓶
give first_aid_kit 獲得急救包
give ammo 獲得彈藥
Director_panic_forever 1 無限喪屍
Director_force_panic_event 發起進攻事件
noclip 穿墻模式
nb_blind 1 隱形模式 但是碰到敵人會被發現
nb_delete_all 清楚所有感染者頭目和幸存者
z_add x 增加數量為x的喪屍進入遊戲
z_spawn x 增加壹只頭目喪屍,分別有 tank, boomer, smoker, witch, hunter
在服務器登陸op密碼後使用以上命令包括作弊命令請在命令前加上rcon如rcon z_spawn tank
差不多實用的就這些
先要打開L4D,進入單人模式
之後打開控制臺(~),輸入(括號不用打):
sv_cheats 1(打開外掛指令,還有這個指令好像是叫sv_cheat 1 = =必打!)
ent_fire !self setteam 3(轉變妳的隊伍為僵屍!必打!)
director_force_start_versus 1(如果轉變隊伍後生存者AI關閉了的話,用此指令開啟)
z_spawn boomer
z_spawn hunter
z_spawn tank
z_spawn smoker
z_spawn witch(分別生產不同的僵屍BOSS)
z_add(生產普通僵屍)
進入遊戲
加載地圖
輸入“ sv_cheats 1 ”
輸入ent_fire !self setteam 3
輸入 director_force_versus_start 1 開始遊戲
等妳死了以後不會自動重生 直接輸入以下命令
z_spawn tank
z_spawn boomer
z_spawn smoker
z_spawn hunter
《Left 4 Dead》指令的奧秘
作弊開啟,壹定要開
sv_infinite_ammo_ "1" 無限子彈
noclip "1" 穿槍+飛
director_force_panic_event --->這就是僵屍爆走事件。(以下的事件)
survivor_burn_factor_expert "0.15" ---被火燒得爽度 越高越痛 其中 expert是專家(easy-簡單)
survivor_crouch_speed "999" ---蹲著的速度
survivor_friendly_fire_factor_expert "0.1" ---打隊友痛不痛 expert壹樣專家,可自行修改
director_panic_forever "1" 就壹直來怪事件(例如打到車子的警鈴,就壹直來)
z_common_limit "100" 同時出現怪物的數量,輔助上壹個
z_mega_mob_size "120" 不理他XD
rescue_min_dead_time "3" 人死掉後3秒就可以出現在任壹房間給人救
survivor_revive_health "75" 躺在地上被人拉起來的血量
survivor_revive_duration "1.75" 拉人起來的時間1.75秒
tongue_victim_max_speed "80" smoker吐舌頭拉妳的速度
z_non_head_damage_factor_expert "11" 如果不是打頭的傷害(11是倍數,小槍打腳壹級必殺,如果改成-1,那就壹定要抱頭才會死)
nb_gravity "125" 怪物的重力,越高掉下來越快。
director_force_witch "2" 每次出現事件(打到警鈴,或螢幕出現等待救援的時候)的女巫量
director_force_tank "1" 同上 是Tank
first_aid_kit_use_duration "1" 用急救包的時間 ,這裏是1秒救治療好了。
director_build_up_min_interval "0" 怪物產出得間隔
director_special_battlefield_respawn_interval "10" vs的復活時間
director_special_initial_spawn_delay_min "10" 事件與事件間的休息時間,0就是怪物狂來
director_special_initial_spawn_delay_max "10" 同上
director_special_initial_spawn_delay_max_extra "10" 同上
z_acquire_far_range "9000" 僵屍可以看到妳的距離 9000 =超遠
z_acquire_far_time "0.5" 看到妳之後經過"0.5"秒,就會往妳那裏沖,如果改成0就直接沖
z_acquire_near_range "500" 妳靠近怪物的距離500
z_acquire_near_time "0" 在上面的距離內他通像妳的反應時間
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1" 0:預設 1:僵屍永遠不會做下或躺下 2:僵屍永遠都躺下
z_health "200" 僵屍的血量
z_speed "50" 僵屍的速度
z_walk_speed "200" 僵屍慢走的速度
changelevel 地圖名稱(換關卡) <地圖名稱在資料夾內的maplist檔案>
....有很多很多無法壹壹列出,可以自行研究出壹種玩法XD
如果妳在遊戲裏面用console去改,那離開遊戲就會不見,所以妳可以到X:\.....\SteamApps\common\left 4 dead\left4dead\cfg
裏面找壹個叫config.cfg的檔案,把它復制另存成為妳想要的檔案名字(例如:PP.cfg)。
把上面的東西壹字不漏的打到新的cfg檔案裏,進入遊戲只要按下~ 輸入exec pp.cfg
這樣妳輸入在PP.cfg的指令就都會執行壹次。
像我就會把我想要的cfg檔分類,想要打爆頭才死的,就exec head(舉例),想要虐待僵屍
我就exec song...等。
如果想要改回來,請exec config.cfg 或重新啟動遊戲。
以下介紹幾種cfg,有些指令上面沒有介紹的話查字典應該就可以知道:
---------------------------------------專打Bosses版-----------------------------------------------
xtr.cfg
sv_cheats "1"
skill "3" --->難度
sv_infinite_ammo "1"
director_panic_forever "0"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "0"
director_special_initial_spawn_delay_min "0"
director_special_initial_spawn_delay_max "0"
director_special_initial_spawn_delay_max_extra "0"
director_special_respawn_interval "0"
director_pain_pill_density "20"
director_molotov_density "20"
director_pipe_bomb_density "20"
director_pistol_density "20"
director_force_witch "2"
director_force_tank "3"
director_force_background "0"
survivor_revive_duration "1"
survivor_revive_health "100"
survivor_no_pounce_or_hang "1"
first_aid_kit_use_duration "1"
z_must_wander "1"
壹直遊蕩
---------------------------------------------------難版---------------------------------------
extremism.cfg
sv_cheats "1"
skill "2"
sv_infinite_ammo "1"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
z_must_wander "1"
director_pain_pill_density "0"
director_molotov_density "0"
director_pipe_bomb_density "0"
director_pistol_density "0" 這四個是止痛藥,汽油彈,聲音但,手槍,出現的密度。
0就事妳在地圖找不到。
director_panic_forever "1"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "0"
director_special_initial_spawn_delay_min "0"
director_special_initial_spawn_delay_max "0"
director_special_initial_spawn_delay_max_extra "0"
director_special_respawn_interval "0"
director_force_witch "2"
director_force_tank "3"
director_force_background "0"
survivor_revive_duration "1"
survivor_revive_health "100"
survivor_no_pounce_or_hang "0"
first_aid_kit_use_duration "1"
nb_rush
director_force_panic_event
接下來介紹常用的----連bind
JJ.cfg
unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "give gascan"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "give autoshotgun" 散彈槍
bind "c" "director_force_panic_event " --- c 是事件產生
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "give rifle" g 壹把 m4
bind "h" "give molotov" h 汽油彈
bind "i" "showbriefing"
bind "j" "z_spawn hunter" j 叫出hunter
bind "m" "give gascan" ---- m是汽油桶
bind "n" "z_spawn smoker"
bind "q" "give health"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "give hunting_rifle" v 狙擊槍
bind "w" "+forward"
bind "x" "z_spawn boomer" x 出現 bommer
bind "y" "messagemode"
bind "z" "z_spawn tank" z 出現tank
bind "KP_INS" "+mouse_menu Orders"
bind "KP_END" "+mouse_menu QA"
bind "[" "invprev"
bind "]" "+voicerecord"
bind "'" "+moveup"
bind "`" "toggleconsole"
bind "." "give pipe_bomb" ----鍵盤 . 可以叫聲音彈
bind "/" "+movedown"
bind "\" "give oxygentank" ---- 綠色的氧氣筒
bind "," "give first_aid_kit" ---, 叫出急救包
bind "-" "sizedown"
bind "=" "z_spawn witch" = 出現女巫
bind "ENTER" "messagemode"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "INS" "+klook"
bind "END" "centerview"
bind "PGUP" "+lookup"
bind "PGDN" "+lookdown"
bind "PAUSE" "pause"
bind "SHIFT" "+duck"
bind "ALT" "+strafe"
bind "CTRL" "+speed"
bind "UPARROW" "+forward"
bind "LEFTARROW" "+left"
bind "DOWNARROW" "+back"
bind "RIGHTARROW" "+right"
bind "F1" "Vote Yes"
bind "F2" "Vote No"
bind "F3" "askconnect_accept"
bind "F5" "jpeg"
bind "F10" "quit prompt"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+zoom"
bind "MWHEELUP" "z_add" -----------------------<滾輪叫僵屍>
bind "MWHEELDOWN" "z_add" -----------------------<滾輪叫僵屍>
adsp_debug "0"
budget_averages_window "30"
budget_background_alpha "128"
budget_bargraph_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_history_numsamplesvisible "100"
budget_history_range_ms "66.666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_x "0"
budget_panel_y "50"
budget_peaks_window "30"
budget_show_averages "0"
budget_show_history "1"
budget_show_peaks "1"
bugreporter_uploadasync "0"
bugreporter_username ""
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_mindistance "30"
c_minpitch "0"
c_minyaw "-135"
c_orthoheight "100"
c_orthowidth "100"
c_thirdpersonshoulder "false"
c_thirdpersonshoulderaimdist "120.0"
c_thirdpersonshoulderdist "40.0"
c_thirdpersonshoulderheight "5.0"
c_thirdpersonshoulderoffset "20.0"
cam_collision "1"
cam_idealdelta "4.0"
cam_idealdist "150"
cam_ideallag "4.0"
cam_idealpitch "0"
cam_idealyaw "0"
cam_snapto "0"
cc_lang ""
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
chet_debug_idle "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_autohelp "1"
cl_buy_favorite_nowarn "0"
cl_buy_favorite_quiet "0"
cl_chatfilters "31"
cl_cmdrate "30"
cl_colorblind "0"
cl_crosshair_alpha "255"
cl_crosshair_blue "220"
cl_crosshair_dynamic "1"
cl_crosshair_green "182"
cl_crosshair_red "138"
cl_crosshair_thickness "2"
cl_detail_avoid_force "0.4"
cl_detail_avoid_radius "64"
cl_detail_avoid_recover_speed "0.25"
cl_detail_max_sway "5"
cl_downloadfilter "all"
cl_forcepreload "0"
cl_hidemenu_spawnclass_boomer "0"
cl_hidemenu_spawnclass_boomer2 "0"
cl_hidemenu_spawnclass_hunter "0"
cl_hidemenu_spawnclass_hunter2 "0"
cl_hidemenu_spawnclass_smoker "0"
cl_hidemenu_spawnclass_smoker2 "0"
cl_hidemenu_spawnmode "0"
cl_hidemenu_spawnmode2 "0"
cl_idealpitchscale "0.8"
cl_logofile "materials/vgui/logos/spray_stencil_bill.vtf"
cl_menuduration "10"
cl_mouselook "1"
cl_mouselook2 "1"
cl_observercrosshair "1"
cl_perf_wizard_enable "1"
cl_playerspraydisable "0"
cl_ragdoll_limit "20"
cl_show_path "1"
cl_showhelp "1"
cl_showpluginmessages "1"
cl_soundfile ""
cl_timeout "30"
cl_updaterate "20"
closecaption "0"
commentary_firstrun "0"
con_enable "0"
crosshair "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "0"
dsp_volume "0.8"
func_break_max_pieces "15"
g15_update_msec "250"
gameinstructor_enable "1"
hud_classautokill "1"
hud_takesshots "0"
joy_accelmax "1.0"
joy_accelscale "0.6"
joy_advanced "0"
joy_advaxisr "0"
joy_advaxisu "0"
joy_advaxisv "0"
joy_advaxisx "0"
joy_advaxisy "0"
joy_advaxisz "0"
joy_autoaimdampen "0"
joy_autoaimdampenrange "0"
joy_axisbutton_threshold "0.3"
joy_circle_correct "1"
joy_diagonalpov "0"
joy_display_input "0"
joy_forwardsensitivity "-1"
joy_forwardthreshold "0.15"
joy_inverty "0"
joy_inverty2 "0"
joy_lowend "1"
joy_lowmap "1"
joy_movement_stick "0"
joy_movement_stick2 "0"
joy_name "joystick"
joy_pitchsensitivity "1"
joy_pitchsensitivity2 "1"
joy_pitchthreshold "0.15"
joy_response_look "0"
joy_response_move "1"
joy_sensitive_step0 "0.1"
joy_sensitive_step1 "0.4"
joy_sensitive_step2 "0.90"
joy_sidesensitivity "1"
joy_sidethreshold "0.15"
joy_wingmanwarrior_centerhack "0"
joy_wingmanwarrior_turnhack "0"
joy_yawsensitivity "-1"
joy_yawsensitivity2 "-1"
joy_yawthreshold "0.15"
joystick "0"
lookspring "0"
lookstrafe "0"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_filter2 "0"
m_forward "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
m_pitch "0.022"
m_pitch2 "0.022"
m_side "0.8"
m_yaw "0.022"
mat_grain_scale_override "1"
mat_monitorgamma_tv_enabled "0"
mat_spewalloc "0"
motd_intros "0"
muzzleflash_light "1"
name "[Taiwan]GG"
name2 "unnamed"
net_graph "0"
net_graphheight "64"
net_graphmsecs "400"
net_graphpos "1"
net_graphproportionalfont "1"
net_graphshowinterp "1"
net_graphshowlatency "1"
net_graphsolid "1"
net_graphtext "1"
net_maxroutable "1200"
net_scale "5"
net_steamcnx_allowrelay "1"
next_weapon_timer "1.25"
npc_height_adjust "1"
overview_alpha "1.0"
overview_health "1"
overview_locked "1"
overview_names "1"
overview_tracks "1"
password ""
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_eyemove "1"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
rr_thenany_score_slop "0.0"
scene_showlook "0"
scene_showmoveto "0"
scene_showunlock "0"
sensitivity "2.368000"
sk_autoaim_mode "1"
skill "1"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_legacy_surround "0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
snd_pitchquality "1"
spec_allowroaming "1"
spec_centerchasecam "0"
spec_chasedistancestep "10"
spec_cinematic "0"
spec_scoreboard "0"
ss_splitmode "0"
suitvolume "0.25"
sv_forcepreload "0"
sv_log_onefile "0"
sv_cheats "1"
sv_infinite_ammo "1"
z_speed "125"
z_tank_health "1000"
sv_logbans "0"
sv_logecho "1"
sv_logfile "1"
sv_logflush "0"
sv_logsdir "logs"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_pvsskipanimation "1"
sv_skyname "sky_l4d_urban01_hdr"
sv_specaccelerate "5"
sv_specnoclip "1"
sv_specspeed "3"
sv_unlockedchapters "1"
sv_voiceenable "1"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
tv_nochat "0"
vgui_message_dialog_modal "1"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1.000000"
voice_threshold "2000"
voice_vox "0"
volume "1.0"
vprof_graphheight "256"
vprof_graphwidth "512"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_warningmsec "10"
windows_speaker_config "4"
xbox_autothrottle "1"
xbox_throttlebias "100"
xbox_throttlespoof "200"
z_nightvision_b "128"
z_nightvision_g "192"
z_nightvision_r "255"
survivor_burn_factor_expert "0.15"
survivor_crouch_speed "999"
survivor_friendly_fire_factor_expert "0.1"
director_panic_forever "1"
z_common_limit "100"
z_mega_mob_size "120"
rescue_min_dead_time "3"
survivor_revive_health "75"
survivor_revive_duration "1.75"
tongue_victim_max_speed "80"
z_non_head_damage_factor_expert "11"
nb_gravity "125"
director_force_witch "2"
director_force_tank "1"
first_aid_kit_use_duration "1"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "10"
director_special_initial_spawn_delay_min "10"
director_special_initial_spawn_delay_max "10"
director_special_initial_spawn_delay_max_extra "10"
z_acquire_far_range "9000"
z_acquire_far_time "0.5"
z_acquire_near_range "500"
z_acquire_near_time "0"
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1"
-----------------------------------------------------------------------------
爆頭版
z_speed 40 ------速度超慢
director_no_bosses 1 ---沒有魔王
director_no_specials 1 ---沒有事件
z_gib_limb_distance_headshot 2000000 -------多遠都可以爆投
z_non_head_damage_factor_easy -1 打怪物身體不會死,以下都是
z_non_head_damage_factor_expert -1
z_non_head_damage_factor_hard -1
z_non_head_damage_factor_normal -1