文明太空移動速度、建築加成等修改秘籍:
打開X:\Firaxis Games\Sid Meiers Civilization Beyond Earth\assets\Gameplay\XML\Civilizations,開啟CivBETraits。
在最底下/GameData上面加入
Trait_MovesChangeUnitCombats
Row
TraitTypeTRAIT_COORDINATED_WORKFORCE/TraitType(以亞洲勢力為例子) PS:括號裏全刪掉啊,不然會出錯,包括括號
UnitCombatTypeUNITCOMBAT_NAVALMELEE/UnitCombatType (海軍近戰單位)
MovesChange20/MovesChange (加20的移動)
/Row
Row
TraitTypeTRAIT_COORDINATED_WORKFORCE/TraitType
UnitCombatTypeUNITCOMBAT_CARRIER/UnitCombatType (航母
MovesChange20/MovesChange
/Row
Row
TraitTypeTRAIT_COORDINATED_WORKFORCE/TraitType
UnitCombatTypeUNITCOMBAT_NAVALRANGED/UnitCombatType (海軍遠程
MovesChange20/MovesChange
/Row
Row
TraitTypeTRAIT_COORDINATED_WORKFORCE/TraitType
UnitCombatTypeUNITCOMBAT_RECON/UnitCombatType (偵查
MovesChange5/MovesChange
/Row
Row
TraitTypeTRAIT_COORDINATED_WORKFORCE/TraitType
UnitCombatTypeUNITCOMBAT_MELEE/UnitCombatType (近戰,如士兵
MovesChange5/MovesChange
/Row
Row
TraitTypeTRAIT_COORDINATED_WORKFORCE/TraitType
UnitCombatTypeUNITCOMBAT_ARCHER/UnitCombatType (遠程,如槍手
MovesChange5/MovesChange
/Row
Row
TraitTypeTRAIT_COORDINATED_WORKFORCE/TraitType
UnitCombatTypeUNITCOMBAT_MOUNTED/UnitCombatType (載具,吉普
MovesChange5/MovesChange
/Row
Row
TraitTypeTRAIT_COORDINATED_WORKFORCE/TraitType
UnitCombatTypeUNITCOMBAT_SIEGE/UnitCombatType(攻城單位,如攻城蟲子
MovesChange5/MovesChange
/Row
Row
TraitTypeTRAIT_COORDINATED_WORKFORCE/TraitType
UnitCombatTypeUNITCOMBAT_FIGHTER/UnitCombatType (飛機
MovesChange5/MovesChange
/Row
Row
TraitTypeTRAIT_COORDINATED_WORKFORCE/TraitType
UnitCombatTypeUNITCOMBAT_HELICOPTER/UnitCombatType (直升機,如外星人漂浮
MovesChange5/MovesChange
/Row
Row
TraitTypeTRAIT_COORDINATED_WORKFORCE/TraitType
UnitCombatTypeUNITCOMBAT_GUN/UnitCombatType (火藥單位,如外星人什麽什麽我也不知道怎麽翻譯
MovesChange5/MovesChange
/Row
/Trait_MovesChangeUnitCombats
如果殖民者和工人的移動速度也要改的話,打開上級菜單 Units中的Units,搜索TypeUNIT_SETTLER/Type,在Moves4/Moves下面添加CombatClassUNITCOMBAT_MELEE/CombatClass。意思是將殖民者加入到戰鬥近戰單位類裏了,原則上無其他不良影響,我在文明4裏已試過呵呵。。說道文明4,哇靠那時候還是個小屁孩子啊,天天就玩那個,玩DLC,玩MOD,修改MOD,MOD 墜落人間2,那叫個沈迷啊。好了別害我跑題。
同理要修改工人就是搜索TypeUNIT_WORKER/Type.
Row
TypeTRAIT_COORDINATED_WORKFORCE/Type (亞太的trait)
DescriptionTXT_KEY_TRAIT_COORDINATED_WORKFORCE/Description
ShortDescriptionTXT_KEY_TRAIT_COORDINATED_WORKFORCE_SHORT/ShortDescription
WonderProductionModifier1000/WonderProductionModifier (奇觀建築速度10倍
WorkerSpeedModifier500/WorkerSpeedModifier(工人建築5倍
LevelExperienceModifier-50/LevelExperienceModifier (升級所需經驗減半
ExtraEmbarkMoves20/ExtraEmbarkMoves (運輸船移動+20
CityStateBonusModifier100/CityStateBonusModifier (對城邦攻擊+100%
CityStateFriendshipModifier100/CityStateFriendshipModifier (城邦好感加倍
CapitalBuildingModifier1000/CapitalBuildingModifier (首都建造某建築後,其他城市建造速度加10倍,秒造
CultureFromKills1000/CultureFromKills (殺死敵人後加的文化值,測試這裏壹般是加80點文化 UnresearchedTechBonusFromKills100/UnresearchedTechBonusFromKills(殺死敵人後加的科技點,未測,附件裏也沒有,慎用!!!
EmbarkedToLandFlatCosttrue/EmbarkedToLandFlatCost (陸軍下海後上岸消耗1點行動力,測試無效
ExtraSpies8/ExtraSpies (額外間諜8個,測試無效
AbleToAnnexCityStatestrue/AbleToAnnexCityStates (可以聯姻城邦,5代中奧地利的特性,測試無效
FasterAlongRivertrue/FasterAlongRiver (過河快點
FasterInHillstrue/FasterInHills (過丘陵快點
NumTradeRoutesModifier200/NumTradeRoutesModifier (商隊數量
TradeRouteResourceModifier100/TradeRouteResourceModifier (商隊效果
FreeSocialPoliciesPerEra2/FreeSocialPoliciesPerEra (黃金時代時加2個免費政策,話說本作好像沒黃金時代吧。
ExtraFoundedCityTerritoryClaimRange10/ExtraFoundedCityTerritoryClaimRange (殖民隊壹屁股坐下時加10格範圍,總***加10個格子
UniqueLuxuryCities3/UniqueLuxuryCities (這個和下面2個都是5代威尼斯特性,無效果
UniqueLuxuryQuantity2/UniqueLuxuryQuantity
UniqueLuxuryRequiresNewAreatrue/UniqueLuxuryRequiresNewArea
CityCultureBonus10/CityCultureBonus (改這個還不如在YieldChanges那裏改
CapitalThemingBonusModifier50/CapitalThemingBonusModifier (首都主題加成?3種理念的加成吧?這是新東西
olicyCostModifier-50/PolicyCostModifier(政策解鎖費減半
EraOfProsperityDurationModifier1000/EraOfProsperityDurationModifier (黃金時代的各個加成,鑒於本作目前沒有黃金時代,無效嘍
EraOfProsperityMoveChange5/EraOfProsperityMoveChange
EraOfProsperityTourismModifier100/EraOfProsperityTourismModifier
LandTradeRouteRangeBonus100/LandTradeRouteRangeBonus (路上貿易路線距離加成
TradeReligionModifier100/TradeReligionModifier (貿易路線的宗教加成,目前無效
TradeBuildingModifier100/TradeBuildingModifier (目前無效
HealthyEmpireGrowthModifier100/HealthyEmpireGrowthModifier (國家健康時候帶來的好處加倍
OutpostGrowthModifier100/OutpostGrowthModifier (前哨戰成長加倍
OutpostFaithPerTurn8/OutpostFaithPerTurn (前哨戰宗教加倍,目前有宗教嗎?!討罵
BonusReligiousBelieftrue/BonusReligiousBelief (5代拜占庭特性,宗教加1個解鎖,目前無效!
**更新**
LandUnitMaintenanceModifier-50/LandUnitMaintenanceModifier陸軍維護費減半
NavalUnitMaintenanceModifier-50/NavalUnitMaintenanceModifier 海軍維護費減半
lotBuyCostModifier-50/PlotBuyCostModifier 城市頁面裏購買地格費用減半
lotCultureCostModifier-50/PlotCultureCostModifier 城市增加範圍所需文化減半
lunderModifier100/PlunderModifier掠奪設施得到金錢加倍
ImprovementMaintenanceModifier-50/ImprovementMaintenanceModifier*地表設施維護費減半 *
CombatBonusVsHigherTech100/CombatBonusVsHigherTech _絲的逆襲,下同(對國土比妳大,科技比妳高的國家,戰鬥力加倍
CombatBonusVsLargerCiv100/CombatBonusVsLargerCiv
RazeSpeedModifier100/RazeSpeedModifier 毀城速度加倍
OrbitalDurationModifier100/OrbitalDurationModifier *軌道衛星存活時間加倍
FreeTechsFromFirstOrbitalUnit3/FreeTechsFromFirstOrbitalUnit 發射第壹個衛星獎勵妳3個科技。
StaysAliveZeroCitiestrue/StaysAliveZeroCities妳所有城市都沒了妳也不輸(不如重開壹局呢
FaithFromUnimprovedForesttrue/FaithFromUnimprovedForest 未開發的森林有信仰加成(未測,無效,5代凱爾特特性)
TechBoostFromCapitalScienceBuildingstrue/TechBoostFromCapitalScienceBuildings 首都建成科技設施有科技點加成(未測,5代朝鮮特性
NoHillsImprovementMaintenancetrue/NoHillsImprovementMaintenance 丘陵上的設施不需要維護費
FightWellDamagedtrue/FightWellDamaged *受傷單位戰鬥力不減*(太強,慎用
MoveFriendlyWoodsAsRoadtrue/MoveFriendlyWoodsAsRoad 在自己地格上的森林有道路的效果(未測EmbarkedAllWatertrue/EmbarkedAllWater
FreeBuildingBUILDING_CLINIC/FreeBuilding 未測,新建城市免費得到診所
/Row
嘎嘎!!眾人期盼的地表設施總算完工啦啊附件更新為各個玩家可造地表設施全屬性+1
在/Traits或/Trait_YieldChanges下面新開壹行,加入以下:Trait_ImprovementYieldChanges
Row
TraitTypeTRAIT_COORDINATED_WORKFORCE/TraitType 泛亞特性
ImprovementTypeIMPROVEMENT_FARM/ImprovementType農場
YieldTypeYIELD_FOOD/YieldType 食物加成
Yield1/Yield 加1個食物
/Row
Row
TraitTypeTRAIT_COORDINATED_WORKFORCE/TraitType
ImprovementTypeIMPROVEMENT_FARM/ImprovementType
YieldTypeYIELD_ENERGY/YieldType 能源加成
Yield1/Yield
/Row
Row
TraitTypeTRAIT_COORDINATED_WORKFORCE/TraitType
ImprovementTypeIMPROVEMENT_FARM/ImprovementType
YieldTypeYIELD_PRODUCTION/YieldType產能
Yield1/Yield
/Row
Row
TraitTypeTRAIT_COORDINATED_WORKFORCE/TraitType
ImprovementTypeIMPROVEMENT_FARM/ImprovementType
YieldTypeYIELD_CULTURE/YieldType 文化
Yield1/Yield
/Row
Row
TraitTypeTRAIT_COORDINATED_WORKFORCE/TraitType
ImprovementTypeIMPROVEMENT_FARM/ImprovementType
YieldTypeYIELD_SCIENCE/YieldType 科技點
Yield1/Yield
/Row
/Trait_ImprovementYieldChanges
也就是說現在造壹個農場,妳就得到+2食物+1產能+1能量+1文化+1科技點的農場。同理地球景觀就把ImprovementTypeIMPROVEMENT_FARM/ImprovementType替換為ImprovementTypeIMPROVEMENT_TERRASCAPE/ImprovementType
地表設施名稱參見X:\Firaxis Games\Sid Meiers Civilization Beyond Earth\assets\Gameplay\XML\Terrain下的CivBEImprovements。
IMPROVEMENT_TERRASCAPE地球景觀(讓她對得起6元的維護費吧)
IMPROVEMENT_MINE礦井
IMPROVEMENT_GENERATOR發電機
IMPROVEMENT_QUARRY采石場
IMPROVEMENT_PLANTATION種植園
IMPROVEMENT_PADDOCK圍欄
IMPROVEMENT_FIRAXITE_MINE火山晶礦場
IMPROVEMENT_FLOAT_STONE_QUARRY浮空石礦場
IMPROVEMENT_WORK_BARGE工船(海上的)
IMPROVEMENT_PETROL_WELL油井
IMPROVEMENT_GEOTHERMAL_WELL地熱井
IMPROVEMENT_XENOMASS_WELL異形物質井
IMPROVEMENT_ACADEMY學院
IMPROVEMENT_MANUFACTORY制造廠
IMPROVEMENT_ARRAY陣列
IMPROVEMENT_NODE節點
IMPROVEMENT_DOME穹頂(這是什麽,還沒玩到過哎)
IMPROVEMENT_BIOWELL生化井
如果大家覺得上面的修改方法太過麻煩,也可以直接使用稍微深空高玩為大家帶來的文明太空修改器來獲得作弊效果,敬請期待。