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英雄無敵5怎麽調控制臺

英雄無敵5-控制臺修改及代碼

使用方法如下:

第壹步: 在安裝文件夾下的profiles裏找到autoexec.cfg。記事本打開。最後壹行。

加上:setvar dev_console_password = schwinge-des-todes

改後效果:

//============================================================================

// Startup

mainmenu

setvar dev_console_password = schwinge-des-todes

第二步:我的文檔\mygames\Heroes of Might and Magic V\名字\input.cfg

打開。找到

// obsolete, but strictly need for compability with some interfaces

bind close_window 'ESC'

bind confirm_action 'ENTER'

bind show_console '`'(此行自己添加)

第三步:關鍵壹步。。。。打開遊戲。。。進入地圖。。。按`鍵

輸入enable_cheats

然後會看到諸如使用cheat會失去遊戲樂趣的厚道提示雲雲。。

然後就可以使用控制臺了。

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

另外。有些特殊的功能比如解除戰爭迷霧和隱藏操作界面什麽的。需要自己修改input.cfg

還有些很BT的作弊鍵,比如

//adventure debug

bind adventure_teleport 'CTRL' + 'SHIFT' + 'T 傳送

bind adventure_remove_object 'CTRL' + 'D' 移除

//END adventure debug

//combat debug

bind combat_killcreature 'CTRL' + 'D' 殺死生物

bind combat_creaturegiveturn 'CTRL' + 'F' 進度條

//end combat debug

代碼

(1)普通作弊碼

"add_skill + 技能名/數字" 可以給選定英雄加技能,例如在控制臺中輸入:

add_skill Necromancy

這個可以加巫術

或者在後邊加數字:

add_skill 19

可以加尋路術。這些數字對應的技能可以用寫字板打開data\data.pak\scripts\advmap-startup.lua這個文件察看

註意這個data.pak是個壓縮文件,可以用解壓軟件(winrar,winzip等)把它打開並把想要的文件解壓出來。

用這種方法所加的技能數量是可以超出原有限制,雖然不會顯示出來,但是效果還在

add_army 種族代碼, 是否升級

加生物

種族代碼對應如下:

HEAVEN(聖堂) = 0

PRESERVE(森林) = 1

ACADEMY(學院) = 2

DUNGEON(地牢)= 3

NECRO(不死) = 4

INFERNO(煉獄) = 5

例如:

add_army 5, 0

會給英雄加升級前的7種煉獄生物各十(至於原來的兵會怎樣?試過就知道了)

add_army 4, 1

加升級後的七種不死生物各十

add_all_spells

使英雄學會所有魔法,不受技能限制(包括使用這些魔法)

set_hero_luck_morale M N

改變英雄的基本運氣(M)和士氣(N),例如 set_hero_luck_morale 5 3

show_player_money N

顯示玩家N所擁有的資源,例如 show_player_money 2

show_hero_mp

Shows detailed movement point stats for currently selected hero - exact quantity, stats for currently plotted path(how many points it'll take).

add_exp N

加經驗,例如add_exp 5000

add_money N

加金幣1000*N,其他所有資源加N

(2)調用函數

上邊的都只算小兒科,下邊來點真格的

在data.pak或妳所解出來的文件夾裏的.lua 、.xdb文件裏邊妳通常會看到壹大堆函數,遊戲中的所有事件(如征兵,學技能等)都是通過這些函數實現的。開始遊戲時這些文件會對遊戲進行初始化。然而通過控制臺妳可以在遊戲中調用這些函數,也就是說,只要妳知道了這些函數,幾乎可以人為的實現在遊戲中可能實現的壹切

要在遊戲中使用這些函數,只要調用控制臺,在這些函數前加上@,並使用相關參數就可以了。例如:

文件中有這麽壹句:

GiveExp("Isabell",5000)

會給Isabell 5000經驗(太明顯啦!)

那麽在控制臺裏,妳可以輸入:

@GiveExp("x", y)

會給英雄 x 增加經驗值 y

或者更簡單的:

@Win()

直接取得勝利

@Loose()

失敗

下邊列幾個比較實用的:

@GiveArtefact("x", y)

給英雄x加上物品y,y可以是物品名或者物品代碼,

@TeachHeroSpell("Isabell",SPELL_PHANTOM)

使Isabell學會法術PHANTOM, 也可以用法術代碼

@AddHeroSkill('Isabell', 13)

加技能13

@AddHeroCreatures( "Agrael", CREATURE_HELL_HOUND, 1000 );

給Agreal加1000只Hell Hound

@SetTownBuildingLimitLevel('Putor', 13, 1);

設定城鎮Putor的建設等級

@OpenCircleFog (0, 0, 0, 9999, PLAYER_x);

給第x位玩家開圖(地面)

如果是地底的話

@OpenCircleFog (0, 0, 1, 9999, PLAYER_x);

@SetPlayerResource(PLAYER_1,x,y);

把玩家1的資源x設為y,x對應資源GOLD,WOOD,ORE,GEM,SULFER,MERCURY,CRYSTAL ;y對應數字

@ChangeHeroStat( 'Isabell', STAT_ATTACK, 9999 );

使Isabell的攻擊變為9999

@AddHeroWarMachine('Isabell',1)

給英雄加戰爭機器

這裏的部分代碼我會在後邊列出,當然妳最好可以自己去查lua文件,我比較常用/data/script/裏邊的

註意: 遊戲裏顯示的名稱(如英雄名,城鎮名等)往往跟在程序裏使用的內部名稱不壹樣,對於英雄名,可以用這個命令

@print(GetPlayerHeroes(PLAYER_x))

顯示第x位玩家的英雄名。至於其他的,也可以在/data/text/裏邊查找,不過比較麻煩,希望有高手能解決這個問題

沒見過作弊能這麽bt的。不過,我喜歡。

這麽強大的控制臺並不壹定要拿來作弊的,比如說在最後大局已定英雄毒孤求拜時,可以放幾百條黑龍出來耍耍

又或者讓壹隊地獄犬在清掉壹群骷髏後說:“Mmmmm, yummy......”

活活, yy無限啊

當然這個也可以方便制作mod的玩家進行調試,本來就是debug用的

6月2日更新:

@print(GetObjectPos('heroname'))

會顯示英雄的坐標

@SetObjectPos('heroname',x,y,0)

瞬移(地面)

@SetObjectPos('heroname',x,y,1)

瞬移(地底)

@CreateMonster('Peasant',CREATURE_PEASANT,100,30,40,1)

在地底坐標(30,40)處放100個農民

附:

技能代碼

物品代碼

法術代碼(這個好像不止法術而已,而且看起來有點恐怖,如果能全部挖掘的話)

英雄屬性

兵種及英雄代碼

技能代碼

-- Skill type IDs

--

-- Basic Skills

SKILL_LOGISTICS = 1

SKILL_WAR_MACHINES = 2

SKILL_LEARNING = 3

SKILL_LEADERSHIP = 4

SKILL_LUCK = 5

SKILL_OFFENCE = 6

SKILL_DEFENCE = 7

SKILL_SORCERY = 8

SKILL_DESTRUCTIVE_MAGIC = 9

SKILL_DARK_MAGIC = 10

SKILL_LIGHT_MAGIC = 11

SKILL_SUMMONING_MAGIC = 12

-- Class skills

SKILL_TRAINING = 13

SKILL_GATING = 14

SKILL_NECROMANCY = 15

SKILL_AVENGER = 16

SKILL_ARTIFICIER = 17

SKILL_INVOCATION = 18

-- Perks

PERK_PATHFINDING = 19

PERK_SCOUTING = 20

PERK_NAVIGATION = 21

PERK_FIRST_AID = 22

PERK_BALLISTA = 23

PERK_CATAPULT = 24

PERK_INTELLIGENCE = 25

PERK_SCHOLAR = 26

PERK_EAGLE_EYE = 27

PERK_RECRUITMENT = 28

PERK_ESTATES = 29

PERK_DIPLOMACY = 30

PERK_RESISTANCE = 31

PERK_LUCKY_STRIKE = 32

PERK_FORTUNATE_ADVENTURER = 33

PERK_TACTICS = 34

PERK_ARCHERY = 35

PERK_FRENZY = 36

PERK_PROTECTION = 37

PERK_EVASION = 38

PERK_TOUGHNESS = 39

PERK_MYSTICISM = 40

PERK_WISDOM = 41

PERK_ARCANE_TRAINING = 42

PERK_MASTER_OF_ICE = 43

PERK_MASTER_OF_FIRE = 44

PERK_MASTER_OF_LIGHTNINGS = 45

PERK_MASTER_OF_CURSES = 46

PERK_MASTER_OF_MIND = 47

PERK_MASTER_OF_SICKNESS = 48

PERK_MASTER_OF_BLESSING = 49

PERK_MASTER_OF_ABJURATION = 50

PERK_MASTER_OF_WRATH = 51

PERK_MASTER_OF_QUAKES = 52

PERK_MASTER_OF_CREATURES = 53

PERK_MASTER_OF_ANIMATION = 54

-- Knight perks

PERK_HOLY_CHARGE = 55

PERK_PRAYER = 56

PERK_EXPERT_TRAINER = 57

-- Demonlord perks

PERK_CONSUME_CORPSE = 58

PERK_DEMONIC_FIRE = 59

PERK_DEMONIC_STRIKE = 60

-- Necromancer perks

PERK_RAISE_ARCHERS = 61

PERK_NO_REST_FOR_THE_WICKED = 62

PERK_DEATH_SCREAM = 63

-- Ranger perks

PERK_MULTISHOT = 64

PERK_SNIPE_DEAD = 65

PERK_IMBUE_ARROW = 66

-- Wizard perks

PERK_MAGIC_BOND = 67

PERK_MELT_ARTIFACT = 68

PERK_MAGIC_MIRROR = 69

-- Warlock perks

PERK_EMPOWERED_SPELLS = 70

PERK_DARK_RITUAL = 71

PERK_ELEMENTAL_VISION = 72

-- Feats

-- Knight

KNIGHT_FEAT_ROAD_HOME = 73

KNIGHT_FEAT_TRIPLE_BALLISTA = 74

KNIGHT_FEAT_ENCOURAGE = 75

KNIGHT_FEAT_RETRIBUTION = 76

KNIGHT_FEAT_HOLD_GROUND = 77

KNIGHT_FEAT_GUARDIAN_ANGEL = 78

KNIGHT_FEAT_STUDENT_AWARD = 79

KNIGHT_FEAT_GRAIL_VISION = 80

KNIGHT_FEAT_CASTER_CERTIFICATE = 81

KNIGHT_FEAT_ANCIENT_SMITHY = 82

KNIGHT_FEAT_PARIAH = 83

KNIGHT_FEAT_ELEMENTAL_BALANCE = 84

KNIGHT_FEAT_ABSOLUTE_CHARGE = 85

-- Demon Lord

DEMON_FEAT_QUICK_GATING = 86

DEMON_FEAT_MASTER_OF_SECRETS = 87

DEMON_FEAT_TRIPLE_CATAPULT = 88

DEMON_FEAT_GATING_MASTERY = 89

DEMON_FEAT_CRITICAL_GATING = 90

DEMON_FEAT_CRITICAL_STRIKE = 91

DEMON_FEAT_DEMONIC_RETALIATION = 92

DEMON_FEAT_EXPLODING_CORPSES = 93

DEMON_FEAT_DEMONIC_FLAME = 94

DEMON_FEAT_WEAKENING_STRIKE = 95

DEMON_FEAT_FIRE_PROTECTION = 96

DEMON_FEAT_FIRE_AFFINITY = 97

DEMON_FEAT_ABSOLUTE_GATING = 98

-- Necromancer

NECROMANCER_FEAT_DEATH_TREAD = 99

NECROMANCER_FEAT_LAST_AID = 100

NECROMANCER_FEAT_LORD_OF_UNDEAD = 101

NECROMANCER_FEAT_HERALD_OF_DEATH = 102

NECROMANCER_FEAT_DEAD_LUCK = 103

NECROMANCER_FEAT_CHILLING_STEEL = 104

NECROMANCER_FEAT_CHILLING_BONES = 105

NECROMANCER_FEAT_SPELLPROOF_BONES = 106

NECROMANCER_FEAT_DEADLY_COLD = 107

NECROMANCER_FEAT_SPIRIT_LINK = 108

NECROMANCER_FEAT_TWILIGHT = 109

NECROMANCER_FEAT_HAUNT_MINE = 110

NECROMANCER_FEAT_ABSOLUTE_FEAR = 111

-- Ranger

RANGER_FEAT_DISGUISE_AND_RECKON = 112

RANGER_FEAT_IMBUE_BALLISTA = 113

RANGER_FEAT_CUNNING_OF_THE_WOODS = 114

RANGER_FEAT_FOREST_GUARD_EMBLEM = 115

RANGER_FEAT_ELVEN_LUCK = 116

RANGER_FEAT_FOREST_RAGE = 117

RANGER_FEAT_LAST_STAND = 118

RANGER_FEAT_INSIGHTS = 119

RANGER_FEAT_SUN_FIRE = 120

RANGER_FEAT_SOIL_BURN = 121

RANGER_FEAT_STORM_WIND = 122

RANGER_FEAT_FOG_VEIL = 123

RANGER_FEAT_ABSOLUTE_LUCK = 124

-- Wizard

WIZARD_FEAT_MARCH_OF_THE_MACHINES = 125

WIZARD_FEAT_REMOTE_CONTROL = 126

WIZARD_FEAT_ACADEMY_AWARD = 127

WIZARD_FEAT_ARTIFICIAL_GLORY = 128

WIZARD_FEAT_SPOILS_OF_WAR = 129

WIZARD_FEAT_WILDFIRE = 130

WIZARD_FEAT_SEAL_OF_PROTECTION = 131

WIZARD_FEAT_COUNTERSPELL = 132

WIZARD_FEAT_MAGIC_CUSHION = 133

WIZARD_FEAT_SUPRESS_DARK = 134

WIZARD_FEAT_SUPRESS_LIGHT = 135

WIZARD_FEAT_UNSUMMON = 136

WIZARD_FEAT_ABSOLUTE_WIZARDY = 137

-- warlock

WARLOCK_FEAT_TELEPORT_ASSAULT = 138

WARLOCK_FEAT_SHAKE_GROUND = 139

WARLOCK_FEAT_DARK_REVELATION = 140

WARLOCK_FEAT_FAST_AND_FURIOUS = 141

WARLOCK_FEAT_LUCKY_SPELLS = 142

WARLOCK_FEAT_POWER_OF_HASTE = 143

WARLOCK_FEAT_POWER_OF_STONE = 144

WARLOCK_FEAT_CHAOTIC_SPELLS = 145

WARLOCK_FEAT_SECRETS_OF_DESTRUCTION = 146

WARLOCK_FEAT_PAYBACK = 147

WARLOCK_FEAT_ELITE_CASTERS = 148

WARLOCK_FEAT_ELEMENTAL_OVERKILL = 149

WARLOCK_FEAT_ABSOLUTE_CHAINS = 150

物品代碼:

ARTIFACT_SWORD_OF_RUINS = 1

ARTIFACT_GREAT_AXE_OF_GIANT_SLAYING = 2

ARTIFACT_WAND_OF_X = 3

ARTIFACT_UNICORN_HORN_BOW = 4

ARTIFACT_TITANS_TRIDENT = 5

ARTIFACT_STAFF_OF_VEXINGS = 6

ARTIFACT_SHACKLES_OF_WAR = 7

ARTIFACT_FOUR_LEAF_CLOVER = 8

ARTIFACT_ICEBERG_SHIELD = 9

ARTIFACT_GOLDEN_SEXTANT = 10

ARTIFACT_CROWN_OF_COURAGE = 11

ARTIFACT_CROWN_OF_MANY_EYES = 12

ARTIFACT_PLATE_MAIL_OF_STABILITY = 13

ARTIFACT_BREASTPLATE_OF_PETRIFIED_WOOD = 14

ARTIFACT_PEDANT_OF_MASTERY = 15

ARTIFACT_NECKLACE_OF_BRAVERY = 16

ARTIFACT_WEREWOLF_CLAW_NECKLACE = 17

ARTIFACT_EVERCOLD_ICICLE = 18

ARTIFACT_NECKLACE_OF_POWER = 19

ARTIFACT_RING_OF_LIGHTING_PROTECTION = 20

ARTIFACT_RING_OF_LIFE = 21

ARTIFACT_RING_OF_HASTE = 22

ARTIFACT_NIGHTMARISH_RING = 23

ARTIFACT_BOOTS_OF_SPEED = 24

ARTIFACT_GOLDEN_HORSESHOE = 25

ARTIFACT_WAYFARER_BOOTS = 26

ARTIFACT_BOOTS_OF_INTERFERENCE = 27

ARTIFACT_ENDLESS_SACK_OF_GOLD = 28

ARTIFACT_ENDLESS_BAG_OF_GOLD = 29

ARTIFACT_ANGEL_WINGS = 30

ARTIFACT_LION_HIDE_CAPE = 31

ARTIFACT_PHOENIX_FEATHER_CAPE = 32

ARTIFACT_CLOAK_OF_MOURNING = 33

ARTIFACT_HELM_OF_ENLIGHTMENT = 34

ARTIFACT_CHAIN_MAIL_OF_ENLIGHTMENT = 35

ARTIFACT_DRAGON_SCALE_ARMOR = 36

ARTIFACT_DRAGON_SCALE_SHIELD = 37

ARTIFACT_DRAGON_BONE_GRAVES = 38

ARTIFACT_DRAGON_WING_MANTLE = 39

ARTIFACT_DRAGON_TEETH_NECKLACE = 40

ARTIFACT_DRAGON_TALON_CROWN = 41

ARTIFACT_DRAGON_EYE_RING = 42

ARTIFACT_DRAGON_FLAME_TONGUE = 43

ARTIFACT_ROBE_OF_MAGI = 44

ARTIFACT_STAFF_OF_MAGI = 45

ARTIFACT_CROWN_OF_MAGI = 46

ARTIFACT_RING_OF_MAGI = 47

ARTIFACT_DWARVEN_MITHRAL_CUIRASS = 48

ARTIFACT_DWARVEN_MITHRAL_GREAVES = 49

ARTIFACT_DWARVEN_MITHRAL_HELMET = 50

ARTIFACT_DWARVEN_MITHRAL_SHIELD = 51

ARTIFACT_SCROLL_OF_SPELL_X = 52

ARTIFACT_GRAAL = 53

ARTIFACT_BOOTS_OF_LEVITATION = 54

ARTIFACT_SKULL_HELMET = 55

ARTIFACT_VALORIOUS_ARMOR = 56

ARTIFACT_BOOTS_OF_SWIFTNESS = 57

ARTIFACT_MOONBLADE = 58

ARTIFACT_RING_OF_CELERITY = 59

ARTIFACT_BAND_OF_CONJURER = 60

ARTIFACT_EARTHSLIDERS = 61

ARTIFACT_RIGID_MANTLE = 62

ARTIFACT_JINXING_BAND = 63

ARTIFACT_BONESTUDDED_LEATHER = 64

ARTIFACT_WISPERING_RING = 65

ARTIFACT_HELM_OF_CHAOS = 66

ARTIFACT_TWISTING_NEITHER = 67

ARTIFACT_SANDALS_OF_THE_SAINT = 68

ARTIFACT_SHAWL_OF_GREAT_LICH = 69

ARTIFACT_RING_OF_DEATH = 70

ARTIFACT_NECROMANCER_PENDANT = 71

ARTIFACT_FREIDA = 72

ARTIFACT_RING_OF_THE_SHADOWBRAND = 73

ARTIFACT_ARTIFACT_EFFECT_COUNT = 74

法術代碼:

SPELL_NONE = 0;

SPELL_MAGIC_ARROW = 1;

SPELL_MAGIC_FIST = 2;

SPELL_LIGHTNING_BOLT = 3;

SPELL_ICE_BOLT = 4;

SPELL_FIREBALL = 5;

SPELL_FROST_RING = 6;

SPELL_CHAIN_LIGHTNING = 7;

SPELL_METEOR_SHOWER = 8;

SPELL_IMPLOSION = 9;

SPELL_ARMAGEDDON = 10;

SPELL_CURSE = 11;

SPELL_SLOW = 12;

SPELL_DISRUPTING_RAY = 13;

SPELL_PLAGUE = 14;

SPELL_WEAKNESS = 15;

SPELL_ABILITY_WEAKNING_STRIKE = 16;

SPELL_FORGETFULNESS = 17;

SPELL_BERSERK = 18;

SPELL_BLIND = 19;

SPELL_HYPNOTIZE = 20;

SPELL_UNHOLY_WORD = 21;

SPELL_UNHOLY_WORD_HIT_EFFECT = 22;

SPELL_BLESS = 23;

SPELL_HASTE = 24;

SPELL_STONESKIN = 25;

SPELL_DISPEL = 26;

SPELL_DISPEL_FAIL = 27;

SPELL_BLOODLUST = 28;

SPELL_DEFLECT_ARROWS = 29;

SPELL_DEFLECT_ARROWS_HIT_EFFECT = 30;

SPELL_ANTI_MAGIC = 31;

SPELL_TELEPORT = 32;

SPELL_TELEPORT_FINISH_EFFECT = 33;

SPELL_CELESTIAL_SHIELD = 34;

SPELL_HOLY_WORD = 35;

SPELL_HOLY_WORD_HIT_EFFECT = 36;

SPELL_ARMAGEDDON_HIT_EFFECT = 37;

SPELL_LAND_MINE = 38;

SPELL_WASP_SWARM = 39;

SPELL_PHANTOM = 40;

SPELL_EARTHQUAKE = 41;

SPELL_ANIMATE_DEAD = 42;

SPELL_SUMMON_ELEMENTALS = 43;

SPELL_EFFECT_SUMMON_ELEMENTALS_AIR = 44;

SPELL_EFFECT_SUMMON_ELEMENTALS_EARTH = 45;

SPELL_EFFECT_SUMMON_ELEMENTALS_FIRE = 46;

SPELL_EFFECT_SUMMON_ELEMENTALS_WATER = 47;

SPELL_RESURRECT = 48;

SPELL_SUMMON_BOAT = 49;

SPELL_DIMENSION_DOOR = 50;

SPELL_TOWN_PORTAL = 51;

SPELL_ENCOURAGE = 52;

SPELL_HOLY_CHARGE = 53;

SPELL_PRAYER = 54;

SPELL_DEMONIC_STRIKE_CAST = 55;

SPELL_DEMONIC_STRIKE = 56;

SPELL_CONSUME_CORPSE = 57;

SPELL_SPIRIT_LINK = 58;

SPELL_DEATH_SCREAM = 59;

SPELL_SNIPE_DEAD = 60;

SPELL_MULTISHOT = 61;

SPELL_IMBUE_ARROW = 62;

SPELL_ABILITY_MAGIC_BOND = 63;

SPELL_ABILITY_MELT_ARTIFACT = 64;

SPELL_ABILITY_COUNTERSPELL = 65;

SPELL_ABILITY_UNSUMMON = 66;

SPELL_ABILITY_DARK_RITUAL = 67;

SPELL_SKILL_OFFENCE1 = 68;

SPELL_SKILL_OFFENCE2 = 69;

SPELL_SKILL_OFFENCE3 = 70;

SPELL_SKILL_ARCHERY = 71;

SPELL_SKILL_FRENZY = 72;

SPELL_SKILL_DEFENCE1 = 73;

SPELL_SKILL_DEFENCE2 = 74;

SPELL_SKILL_DEFENCE3 = 75;

SPELL_SKILL_PROTECTION = 76;

SPELL_SKILL_EVASION = 77;

SPELL_SKILL_TOUGHNESS = 78;

SPELL_SKILL_LUCK1 = 79;

SPELL_SKILL_LUCK2 = 80;

SPELL_SKILL_LUCK3 = 81;

SPELL_SKILL_RESISTANCE = 82;

SPELL_SKILL_LUCKY_STRIKE = 83;

SPELL_SKILL_LEADERSHIP1 = 84;

SPELL_SKILL_LEADERSHIP2 = 85;

SPELL_SKILL_LEADERSHIP3 = 86;

SPELL_SKILL_WAR_MACHINES1 = 87;

SPELL_SKILL_WAR_MACHINES2 = 88;

SPELL_SKILL_WAR_MACHINES3 = 89;

SPELL_SKILL_FIRST_AID = 90;

SPELL_SKILL_BALLISTA = 91;

SPELL_SKILL_CATAPULT = 92;

SPELL_SKILL_DEMONIC_FIRE = 93;

SPELL_SKILL_ELVEN_VOLLEY = 94;

SPELL_SKILL_MATRON_SALVO = 95;

SPELL_SKILL_ANCIENT_SMITHY = 96;

SPELL_SKILL_FIRE_PROTECTION = 97;

SPELL_SPEC_JOUSTER = 98;

SPELL_SPEC_PEASANTS = 99;

SPELL_SPEC_ARCHERS = 100;

SPELL_SPEC_FOOTMEN = 101;

SPELL_SPEC_GRIFFINS = 102;

SPELL_SPEC_ARTILLERYMAN = 103;

SPELL_SPEC_FURIOUS = 104;

SPELL_SPEC_BOMBARDIER = 105;

SPELL_SPEC_IMPREGNABLE = 106;

SPELL_SPEC_FLAGBEARER_OF_DARKNESS = 107;

SPELL_SPEC_HOUNDS = 108;

SPELL_SPEC_SUCCUBUSES = 109;

SPELL_SPEC_BLADE_MASTER = 110;

SPELL_SPEC_ELVES = 111;

SPELL_SPEC_UNICORNS = 112;

SPELL_SPEC_ELVEN_FURY = 113;

SPELL_SPEC_FOREST_GUARDIAN = 114;

SPELL_SPEC_ZOMBIES = 115;

SPELL_SPEC_VAMPIRES = 116;

SPELL_SPEC_EMPIRIC = 117;

SPELL_SPEC_SOULHUNTER = 118;

SPELL_SPEC_MASTER_OF_ELEMENTS = 119;

SPELL_SPEC_GREMLINS = 120;

SPELL_SPEC_GOLEMS = 121;

SPELL_SPEC_MAGES = 122;

SPELL_SPEC_PRUDENT = 123;

SPELL_SPEC_EVASIVE = 124;

SPELL_SPEC_RIDERS = 125;

SPELL_SPEC_MATRON_SALVO = 126;

SPELL_SPEC_SAVAGE = 127;

SPELL_SPEC_WITCHES = 128;

SPELL_SPEC_MINOTAURS = 129;

SPELL_TOWN_OFFENCE_P1 = 130;

SPELL_TOWN_OFFENCE_M1 = 131;

SPELL_TOWN_DEFENCE_P1 = 132;

SPELL_TOWN_DEFENCE_M1 = 133;

SPELL_TOWN_OFFENCE_DEFENCE_P1 = 134;

SPELL_TOWN_OFFENCE_DEFENCE_M1 = 135;

SPELL_TOWN_OFFENCE_P2 = 136;

SPELL_TOWN_OFFENCE_M2 = 137;

SPELL_TOWN_DEFENCE_P2 = 138;

SPELL_TOWN_DEFENCE_M2 = 139;

SPELL_TOWN_OFFENCE_DEFENCE_P2 = 140;

SPELL_TOWN_OFFENCE_DEFENCE_M2 = 141;

SPELL_TOWN_LUCK_P1 = 142;

SPELL_TOWN_LUCK_M1 = 143;

SPELL_TOWN_MORALE_P1 = 144;

SPELL_TOWN_MORALE_M1 = 145;

SPELL_TOWN_ELVEN_CAPITAL = 146;

SPELL_TOWN_WALLS = 147;

SPELL_TOWN_TOWERS = 148;

SPELL_TOWN_UNHOLY_TEMPLE = 149;

SPELL_TOWN_DARK_GUARDIAN = 150;

SPELL_TOWN_SPARKLING_FOUNTAIN = 151;

SPELL_TOWN_DIETY_OF_FIRE = 152;

SPELL_TOWN_INFERNAL_LOOM = 153;

SPELL_ABILITY_BATTLE_DIVE = 154;

SPELL_ABILITY_BATTLE_DIVE_FINISH = 155;

SPELL_ABILITY_LAY_HANDS = 156;

SPELL_ABILITY_RESURRECT_ALLIES = 157;

SPELL_ABILITY_SCATTER_SHOT = 158;

SPELL_ABILITY_GATING = 159;

SPELL_ABILITY_FEAR = 160;

SPELL_ABILITY_SUMMON_BALOR = 161;

SPELL_ABILITY_EXPLOSION = 162;

SPELL_ABILITY_EXPLOSION_EFFECT = 163;

SPELL_ABILITY_CHAIN_SHOT_END_EFFECT = 164;

SPELL_ABILITY_MANA_DESTROY = 165;

SPELL_ABILITY_MANA_STEAL = 166;

SPELL_ABILITY_LIFE_DRAIN = 167;